As all of you know already, there is still discrimination in videogames. And lately there’s been drama with the whole “gamer girl” thing. Girls can’t be gamers, and all that. As well as game makers are limited as to what they can do; They try to make a female character, and then they get told, “No, that character can’t be a chick. Scratch that, make her a him.”
This is the only solution I’ve come up with and it’s to make our demographic known statistically.
When you get a game, REGISTER THAT GAME, and take their online survey, putting your name, age, and gender, as well as how experienced of a gamer you are!
Even if you only play Pokemon- every little bit helps! They have these surveys so that they CAN know who to market things for and how to market things better. This helps THEM, and this helps US.
So dust off your old game boxes, and look inside and see if it has a place you can go to register, and register that baby!
Please reblog this so we can be known!
This is a really good point. One of the best ways to let companies know that women are a viable demographic is by registering games and checking that ‘female’ box.
What is your name? Real and gaming
Stephanie Bendixsen, and Hex
Have you always had a passion for gaming?
I fought long and hard for my right to game! My parents weren’t fans of the idea of video games so I had spent most of my early childhood gaming at friend’s houses. One particular friend and I would spend hours on end playing Sim City together. Lord knows why, it isn’t exactly designed for ‘enthralling two-player action’. Street Fighter III was another fave; and eventually the classics of 64 – Zelda, Goldeneye and Mario Kart 64. When I hit my teens I actually regressed in technology – and discovered a text-based MUD (multi-user dungeon) called ‘Lensmoor’. I still stand by this as one of the most significant gaming experiences of my life, despite there being no actual graphics involved. I was required to live and breathe that character down to the last personality detail. It was incredible.
I already know that being able to beat my friends isn’t going to help me down here, in a place where everyone else has been playing fighting games every second of every day for their whole lives. All I can do is lose with my head high and hope to learn something.Perhaps my nervousness acts as a handicap, perhaps it’s the self-fulfilling prophecy of my negativity, or perhaps it’s just my lack of raw experience, but I get slaughtered in the ring. Somehow, I feel like I’m wasting everyone’s time, so after only three short and unbalanced matches, I shake my opponent’s hand. When I turn around, almost all of the guys behind me disperse without making eye contact.I stand behind two new players, clinging to the now-sweaty store controller and waiting for my heart rate to go back down. I watch the fight on the screen, not feeling yet like I have the brain capacity to absorb the players’ techniques. I imagine my feet sinking into the floor.A couple guys come up and try to make conversation with me. They both ask the same questions: “What are you doing here?” “Why did you come?” They seem genuinely curious. My response: “I just wanted to play”, doesn’t satisfy either of them. They keep asking that same question with different wording. So I say “I don’t know” until they go away.
The entire story is quite an intimate look into what it feels like to be the only female in a gaming situation full of guys. Sadly they very often are not welcoming and end up being creepy instead.
Colleen Lachowicz, a Maine state senate candidate who drew an involved smear campaign from her opponents focused on the fact that she plays and enjoys World of Warcraft… won - via The Mary Sue