Ubisoft Toronto head says sacrificing employee growth in order to get a game out the door can squander passion, potential
“We’re seeing some variety. Grand Theft Auto has been doing a good job picking interesting main characters in recent years—like the new-immigrant underdog. There still isn’t a game where you get to play an old lady. That’s my dream.”
Hehee, an old lady. Love it. =D
IndieCade 2013 speaker highlight: industry legend Brenda Romero
Brenda Romero is an award-winning game designer, artist, writer and creative director who entered the video game industry in 1981 at the age of 15. She is the longest continuously serving woman in the video game industry. Brenda worked with a variety of digital game companies as a game designer or creative director, including Atari, Sir-tech Software, Electronic Arts and numerous companies in the social and mobile space.
She is presently the Game Designer in Residence at the University of California at Santa Cruz and the Co-founder, Chief Operating Officer of Loot Drop, a social and mobile game company.
Brenda serves on the advisory board of the International Center for the History of Electronic Games at the Strong Museum of Play. She also works with John Romero and The Romero Archives to record game designers discussing their game design process for historical archiving. She is the recipient of the 2013 Women in Games Lifetime Achievement Award awarded by Microsoft and previously was a nominee in Microsoft’s 2010 Women in Games game design award.
Romero was also named one of Forbes “12 Women in Gaming to Watch” in 2013 and Woman of the Year by Charisma+2 Magazine in 2010, one of the top 20 most influential women in the game industry by Gamasutra.com in 2008 and one of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place.
Come hear Brenda and many other amazing game industry professionals talk about our favorite hobby at IndieCade, Oct 3-6, in Culver City, CA. Early-bird registration (at a discounted rate) is available now.
This wiki lists trigger warnings for games. Each wiki entry is a game and the game entry lists the content of that game that could be interpreted as inappropriate. From what I can see from browsing, it only includes video games. It has just launched, so there are not many games on there yet. You can look up games and see if there is content that would trigger you and it’s a great tool for parents to look up games and see whether there is content in a game that they feel is inappropriate for their child.
I originally saw this on Tumblr as a post from http://stagu.tumblr.com/
(front view) CROCHETED Zelda Twilight Princess. my daughter made!!!! 95% of it she stitched all by herself—no pattern. What’s so great is her many school mates seeing her crocheting at school and in between classes!!! AGAIN, so VERY, VERY PROUD!Such awesome work!
Women in games, their representation therein, and their status as gaze-attractor and marketing tool are hardly new conversations in the gaming community. What has forever been considered a male-dominated industry and market is seeing a huge turn, a turn for the good. Actually, for many years there have been outspoken and downright brave women towering in the gaming community, and their individualism is recognized in more realms than gaming alone.
There stood forever a myth that women didn’t want to work in games. Quite directly, Mobile8 Senior Game Designer Elizabeth Sampat addressed the myth at GDC 2014 in a talk titled “Women Don’t Want to Work in Games (And Other Myths).” It’s truly inspiring if you’re trying to break into the games industry, and well informs what to watch and listen for in the interview process. Read it, watch it, even just listen to it while you work on something else, but don’t miss it!
These women dominate in more than playing games, cashing in big, and pointing out inherent flaws in the design of almost all games that portray women at all; in fact, they dominate within the production pipeline itself, in capacities including Game Director, Lead Producer, and Lead Designer. Take a look at these gaming woman warriors both doing the dev and gladiating the games to better understand how the fabric of the games industry is becoming ever more inclusive – finally.
Simple concept: Instead of guns, shoot tampons.